Projects
Bullet Rush
A fast-paced 2D bullet hell developed as a team project for Foundations of Programming II. Built using Java Swing, the game features randomly generated bullets, player movement, collision detection, and basic UI elements. I collaborated on game logic, rendering, and code structure while applying object-oriented programming principles.
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My Numa
Built a React Native app that centralizes university resources using a custom-built RESTful API. Added course sorting and filtering for easier navigation of university data. Integrated dynamically scraped campus info for dining, courses, events, and services.
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Visual Interactive Book Engine
Constructed a library that enables developers to efficiently create interactive books with support for input, audio, visuals, and text. Simplified multimedia integration for seamless and engaging storytelling. Designed user-friendly methods to make development more accessible and efficient.
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Resist the Unknown
Rebuilt my award-winning video game transitioning from GameSalad to enhance gameplay and user experience by implementing a dynamic tower placement system and resolving numerous legacy bugs.
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